Soul's Remnant Dungeon Guide: Passes, Bosses & Rewards

Quick answer: Soul's Remnant is a classless free-to-play 2D MMORPG in Early Access — follow the verified steps below for this topic.
Overview
Every dungeon in Soul's Remnant starts with a Dungeon Pass. Dungeons look like floating crystals at their entrances; interacting with one shows the recommended levels and possible rewards before you commit. Offering a pass sets the difficulty, generates a layout, and sends everyone inside.
You can clear any dungeon solo, but a party is smarter: every member gets their own Silver Chest, and unwanted drops are easy trade bait.
How Dungeon Passes set difficulty
- Step label — The party leader (or you, if solo) drags a Dungeon Pass into the offering box at the entrance.
- Step label — The pass's rarity sets the difficulty: rarity 1–3 is Normal, 4–6 is Hard, 7–9 is Extreme.
- Step label — Echoes on a pass can dramatically increase difficulty; offering the same item recreates the same layout.
- Step label — Passes can roll bonus modes — Time Trial (clear within a time limit) and Double Trouble (double difficulty, double EXP and drops).
Rooms inside a dungeon
| Room | What happens |
|---|---|
| Blue entrance room | Holds the purple exit portal; respawn point. |
| Standard room | Sealed until the Slime inside and its waves are cleared. |
| Key Room (light red) | Harder; the final wave drops the Boss Key. |
| Loot Room (yellow) | Wooden Chests — up to four per clear. |
| Boss Room (bright red) | Locked until the Boss Key holder enters first. |
Rewards and rules
Silver Chests appear only after the final boss, and every party member gets their own — you can each open one. They can contain anything from Auras to Furniture, and every Silver Chest guarantees two essences: the dungeon-specific type (Grassy, Stone or Dark) plus generic Dungeon Essence — one of each on Normal, two on Hard, three on Extreme. Death works on a three-respawn budget: on the fourth death you are returned to Spawn and cannot re-enter that run.
Endgame note: the Cave Trial sits on Deep Cave 5 (30 / 60 / 90 recommended) and the Abyss Trial floats in Behind The Grave, entered with a Tear of the Abyss.
FAQ
Can I solo dungeons?
Yes — you only need a Dungeon Pass. The level 10 Slime Garden is soloable at level 10, though a party is smoother and each member gets their own Silver Chest.
How do I set dungeon difficulty?
Offer a Dungeon Pass at the entrance — its rarity sets the difficulty: 1–3 Normal, 4–6 Hard, 7–9 Extreme.
Sources
Fact-checked: 2026-08-14